

So, yes, Kitaria Fables certainly isn't trying to break the mould, but that linearity isn't necessarily a bad thing. Weapons and armour can be upgraded with monster materials and a big chunk of change, making your attacks hit harder and your health last longer. You'll quickly be introduced to the "classless" combat system, in which you'll be able to use a sword, a bow, and the four elemental magics to craft your own loadout of spells and melee. Captured on Nintendo Switch (Handheld/Undocked) There's an undercurrent of an ominous nature, too, as magic has been banned for secret reasons. The central conflict in Kitaria Fables is pretty standard RPG fare: monsters becoming more aggressive, 'we need a hero', 'oh look here's a hero right here', 'it's dangerous to go alone', etc.

Instead, what we found was a wonderfully robust and surprisingly sprawling RPG that's actually cute - so many games don't quite nail cuteness, but the second we met Timmy, the young chinchilla that runs a small shop in your home village, we were sold. After all, we've been burned by cute-looking stuff before. The pitch doesn't really do the game justice: "a delightfully cute action adventure RPG with farming and crafting" makes us feel that another-farming-game fatigue that followed in the wake of Stardew Valley, and the cat theming, we'll be honest, left us expecting something twee and hollow. but in a surprising twist, Kitaria Fables is the younger sibling to Fantasy Life that we never saw coming. Between games like Ni No Kuni (also Level-5) and cutesy Rune Factory-likes such as Littlewood, we've come close. It's been seven years since Level-5's toylike RPG masterpiece Fantasy Life came to the 3DS in the West, and like addicts seeking our next hit we've been searching for something that replicates that feeling ever since.
